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Race - attribut

 
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[UFsR] MaLaGasy
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PostPosted: Fri Apr 10, 2009 2:37 pm    Post subject: Race - attribut Reply with quote

I make a kind of summary from the french forum about the Race attribut (with my personnal translation Very Happy ), then if u think that something is missing, or if something is not correct from the list below, just let us know Wink

Attribute : Growth
Race : ranker/farmer
Advantage: used by ranker to get nice ranking - it's very good for farming (+2 points for all pop up to lvl 20)
Inconvenient : if u don't want to rank, then this attribute is useless - You have got grow up your social and focus on it constantly, most often at the begining of the game
To associate with : Production, Science
Note : this attribute can be helpfull for Science and Production with : 1 lvl of pop = 1 pp/h + 1 science/h


Attribute : Science
Race : many kind of races are possible as playing with the Mathematics/Physics bonus, playing Economy bonus, playing as speeder with high lvl of Energy, etc.
Advantage : this is the attribut that can make the diversity of races on this game. It offers a real choice of race, and reveal strengh and weakness of a player
Inconvenient : there's no real high advantages as it's limited by the science lvl of the other players – then it makes us to focus mostly on one kind of science only
To associate with : Speed, Attaque, Defense
Note : bonus with Physics : +3 attack; bonus with Mathematics : +2,5 defense; bonus with Biology : scan of races; bonus with the Social : autogroth; bonus with the Enconomy : fleet cost cheaper, and you may get the 5% bonus TA; bonus in Energy : there's no real bonus, but having high lvl of Energy is usefull for pop-killing

Attribute : Culture
Race : farmer/ranker
Advantage : more we have culture , more we have planets, and it can affect on the rank to get nice rank – it can brings high % for TA (it depends about how long pop grow from lvl 1 to 10)
Inconvenient : useless and/or dangerous for people who likes fighting, or playing alone; it's also useless if not farming. When having difficulties to get new planets quickly, the advantage of this bonus is lost
To associate with : Production, Science, Growth (the best choice is to couple this attribute with Production for efficiency and security, or with Growth for ranking)
Note : help from an alliance is required to get new planet quickly; keep in mind that most of the time, there is less free space around when playing

Attribute : Production
Race : farmer/ranker/warrior
Advantage : this attribut has got huge influence on the pp - pp is usefull for everything on the game (building, artefact, etc.) : more pp means more fleet, and/or good statistic in development
Inconvenient : none
To associate with : Growth, Science, Culture
Note : Production affect Science and vice-versa; it's the 2nd choice of many warriors after the attribut on Attack - then this attribut is usefull for fighting and for farming also

Attribute : Speed
Race : ranker-hunter/warrior
Advantage : if u want to make many damage to your ennemies, then having +4 is really good, with high lvl of Energy; playing with speed lvl -4 is not no more a real handicap
Inconvenient : you can be a no-life when playing with high Energy and +4 in Speed Wink
To associate with : Science

Attribute : Attack
Race : warrior
Advantage : bonus attack is usefull since the begining (when u have only few ds) until the end - not the same as the bonus def that is usefull only when u win
Inconvenient : fight weaks so much fighters, and most of the time people prefer to avoid fighgting - With this bonus we have got virtual fleet, and sometimes it's better to get real fleet with good statistic of development
To associate with : Science, Production, Defense
Note: The Attack bonus during farming depends mostly of the duration of the round :
with a short round, it's better to choose +4 in Attack as the bonus of Production is not enough to compense the low lvl of the bonus Attack
with a long round, we can choose to reduce this bonus (e.g. we can choose at least +2 with a round that takes more than 90days)

Attribute : Defense
Race : warrior
Advantage : the more we fight, the more this attribut is important; that means that we have got to fight, and win absolutly to get advantage of this bonus (this bonus is really powerfull at the end of the gold)
Inconvenient : it's really useless if u loose your fleet; Higher lvl of Math can limit the lost number of your fleet without using points for this attribut
To associate with : Science, Production, Attack
Note : this bonus is not really essential for a warrior; u just need to get enough Math lvl to have a balanced fight

Attribute : Start up lab
Race : spy, warrior
Advantage : you have got a lab lvl 12 on your main planet the 1rst time connecting to the game, and it allows u to have got faster high lvl of science during the first few weeks playing
Inconvenient : you can forget about advantages you can get from this attribut after few weeks playing
To associate with : it's better to associate this attribut with +4 Science
Note: u can see ennemies races if u choose to increase bio; u can move faster for reaching new planet when choosing to increase energy

Attribute : Trader
Race : farmer/warrior
Advantage : safe 100ka$ from TA and use it for something else
Inconvenient : -
To associate with: depends on the race
Note : 2 kind of trader
warrior trader who gets high quantity of fleet when most people are doing their TA
farmer trader who wants to give high % of trade quickly
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[BLA] Lietuvaitis
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PostPosted: Fri Apr 10, 2009 4:28 pm    Post subject: Reply with quote

I appreciate your efforts but despite classification it's a big confusing mess, especially if it is aimed for newbies to read Wink
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[X] postmodern
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PostPosted: Fri Apr 10, 2009 10:09 pm    Post subject: Reply with quote

i think you vastly overrate science Wink
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[RIMS] TheTinyFlea
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PostPosted: Fri Apr 10, 2009 10:27 pm    Post subject: Reply with quote

I think its a pretty reasonable summary. Maybe not for a first round newb but might be valuable for their second round when they start thinking about picking a race for a specific purpose.

@Posty: You always scare me away from science but I keep wishing I had a bigger science bonus Smile.
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[UFsR] MaLaGasy
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PostPosted: Fri Apr 10, 2009 11:47 pm    Post subject: Reply with quote

@Lietuvaitis : this summary is not really for new player, as u can see when u start choosing race, that means that u should know what u are about to do Wink

@ postmodern : what do u mean by overrate science ?

edit : this summary is on our forum too at this link Wink

>>> Tutorial/FAQ
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MadDjinn
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PostPosted: Sat Apr 11, 2009 10:41 pm    Post subject: Reply with quote

nice summary but I think due to translation some details are not accurate.

(I'd give a longer list but I'm busy atm)

Ie, growth - it's +2 points/pop above lvl 20, not below.

science - not sure on the Physics/Math bonus for the scale you're using as the actual benefit is percent based.

culture - I've seen good culture-warrior races lately. the more culture you have, the more you can take from your enemies.

Start up lab - don't forget that having the 12 labs means you can get the 5% TA bonus from Econ. fast and keep it longer.
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Cheiron
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PostPosted: Sat Apr 11, 2009 11:20 pm    Post subject: Reply with quote

Good post. I'm sure there are some good hints also for newbies Wink
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[X] postmodern
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PostPosted: Sun Apr 12, 2009 2:34 am    Post subject: Reply with quote

TheTinyFlea wrote:
@Posty: You always scare me away from science but I keep wishing I had a bigger science bonus Smile.
sci +1 or +2 is reasonable but more is pretty much overkill for most good players in most situations. you can just make more sci with more prod/cult/growth...
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ViolinSoul
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PostPosted: Sun Apr 12, 2009 10:41 am    Post subject: Reply with quote

Nice post Mal, but growth is not only for famers & rankers, many warriors make the mistake to take -4 growth, which private them from a serious help in production & sciences Wink
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